=LDR 00000nam 2200000 4500 =990 ##$$a 1300/Dispersip/Um/10/2017 =990 ##$$a 1299/Dispersip/Um/10/2017 =990 ##$$a 1298/Dispersip/Um/10/2017 =990 ##$$a 1297/Dispersip/Um/10/2017 =001 INLIS000000000007422 =990 ##$$a 1297/Dispersip/Um/10/2017 =990 ##$$a 1297/Dispersip/Um/10/2017 =990 ##$$a 1297/Dispersip/Um/10/2017 =990 ##$$a 1298/Dispersip/Um/10/2017 =005 20180118082322.0 =990 ##$$a 1298/Dispersip/Um/10/2017 =990 ##$$a 1298/Dispersip/Um/10/2017 =990 ##$$a 1299/Dispersip/Um/10/2017 =990 ##$$a 1299/Dispersip/Um/10/2017 =006 =990 ##$$a 1299/Dispersip/Um/10/2017 =990 ##$$a 1300/Dispersip/Um/10/2017 =990 ##$$a 1300/Dispersip/Um/10/2017 =990 ##$$a 1300/Dispersip/Um/10/2017 =007 =008 =020 ##$$a 978-602-1571-15-6 =035 ##$$0010-011800000000215 =040 ##$$a KSPDBAN =041 ##$$a ind =043 ##$$a a-io--- =082 ##$$a 650.01 $2 [23] =090 ##$$a 650.01 Swi m =100 ##$$a Switomo Santoso =245 ##$$a Mengasah indra ke -7 : $b 16 gamifikasi untuk bisnis dan umum / $c Switomo Santoso ; penyunting, Maryono, Eko Y. Napitupulu =250 ##$$a Cet. 1 =260 ##$$a Jakarta : $b Prasetiya Mulya Publishing, $c 2017 =300 ##$$a xvii, 141 hlm. : $b ilus. ; $c 23 cm. =650 ##$$a Bisnis-Psikologi =700 ##$$a Maryono =700 ##$$a Eko Y. Napitupulu =850 ##$$a KSPDBAN =990 ##$$a 1297/Dispersip/Um/10/2017 =990 ##$$a 1298/Dispersip/Um/10/2017 =990 ##$$a 1299/Dispersip/Um/10/2017 =990 ##$$a 1300/Dispersip/Um/10/2017