=LDR 00000nam 2200000 4500 =001 INLIS000000000005901 =990 ##$$a 5952/Bapustarda/Um/8/2016 =005 20170308095925.0 =990 ##$$a 5947/Bapustarda/Um/8/2016 =006 =990 ##$$a 5948/Bapustarda/Um/8/2016 =007 =990 ##$$a 5949/Bapustarda/Um/8/2016 =008 =990 ##$$a 5950/Bapustarda/Um/8/2016 =020 ##$$a 978-979-29-5078-6 =990 ##$$a 5951/Bapustarda/Um/8/2016 =035 ##$$0010-021700000000798 =040 ##$$a KSPDBAN =041 ##$$a Ind =043 ##$$a a-io-- =082 ##$$a 629.802 85 =090 ##$$a 629.802 85 Abd b =100 ##$$a Abdul Kadir =245 ##$$a Bermain program dan robot menggunakan Scratch / $c Abdul Kadir, Aditya Kurnia Putra ; editor, Ignas =250 ##$$a Ed.1, Cet. 1 =260 ##$$a Yogyakarta : $b Andi, $c 2015. =300 ##$$a x, 190 hlm. : $b ilus. ; $c 28 cm. =504 ##$$a Bibliografi : hlm 183 =650 ##$$a Robot-Aplikasi =700 ##$$a Aditya Kurnia Putra =850 ##$$a KSPDBAN =990 ##$$a 5947/Bapustarda/Um/8/2016 =990 ##$$a 5948/Bapustarda/Um/8/2016 =990 ##$$a 5949/Bapustarda/Um/8/2016 =990 ##$$a 5950/Bapustarda/Um/8/2016 =990 ##$$a 5951/Bapustarda/Um/8/2016 =990 ##$$a 5952/Bapustarda/Um/8/2016